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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    For 8-bit integers the table of quarter squares will have 2 9 −1=511 entries (one entry for the full range 0..510 of possible sums, the differences using only the first 256 entries in range 0..255) or 2 9 −1=511 entries (using for negative differences the technique of 2-complements and 9-bit masking, which avoids testing the sign of ...

  3. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    If a and b are integers in the range [0, N − 1], then their sum is in the range [0, 2N − 2] and their difference is in the range [−N + 1, N − 1], so determining the representative in [0, N − 1] requires at most one subtraction or addition (respectively) of N. However, the product ab is in the range [0, N 2 − 2N + 1].

  4. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    2. Denotes the additive inverse and is read as minus, the negative of, or the opposite of; for example, –2. 3. Also used in place of \ for denoting the set-theoretic complement; see \ in § Set theory. × (multiplication sign) 1. In elementary arithmetic, denotes multiplication, and is read as times; for example, 3 × 2. 2.

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  6. Horner's method - Wikipedia

    en.wikipedia.org/wiki/Horner's_method

    In binary (base-2) math, multiplication by a power of 2 is merely a register shift operation. Thus, multiplying by 2 is calculated in base-2 by an arithmetic shift. The factor (2 −1) is a right arithmetic shift, a (0) results in no operation (since 2 0 = 1 is the multiplicative identity element), and a (2 1) results in a left arithmetic shift ...

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba's basic step works for any base B and any m, but the recursive algorithm is most efficient when m is equal to n/2, rounded up. In particular, if n is 2 k, for some integer k, and the recursion stops only when n is 1, then the number of single-digit multiplications is 3 k, which is n c where c = log 2 3.

  8. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  9. Multiplicative group of integers modulo n - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group_of...

    The set {3,19} generates the group, which means that every element of (/) is of the form 3 a × 19 b (where a is 0, 1, 2, or 3, because the element 3 has order 4, and similarly b is 0 or 1, because the element 19 has order 2).