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XLink Kai is a program developed by Team XLink allowing for online play of video games with support for LAN multiplayer modes. It enables players on the GameCube, Nintendo Switch, PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita / PlayStation TV, Xbox, Xbox 360, and Xbox One to play games across the Internet using a network configuration that simulates a ...
While "system link" was popularized by the pre-Xbox Live era Xbox games, the capability has been used for years in computer gaming. The primary advantage of system link is to allow users to host their own games and control the settings. System link can be visualized as an Xbox being used as a small server and "hosting" other Xboxes.
Insignia is a non-commercial server hosting project currently in open beta that aims to restore the functionality of Xbox Live for the original Xbox. [3] [4] It provides a free service created via closed-source reverse engineering of the original Live server software, hosted on Insignia's own servers, and its aim is to support every title that had Xbox Live support.
Xbox Games Store (formerly Xbox Live Marketplace) was a unified storefront for the Xbox 360 and Xbox One which offered both free and premium content for download including Xbox Live Arcade titles, Xbox indie games, original Xbox games, Xbox 360 game demos, game expansion material (e.g. extra maps, vehicles, songs), trailers, gamer pictures and ...
Competitions: Join and create tournaments directly through the in-game Xbox Live menu. Xbox Live Aware: Receive invitations and view Xbox Live friends, even when playing single player modes. XSN: Xbox Sports Network, a service for Microsoft-developed sports titles that allows for web-based player tournaments and statistics.
Instead of having a unified online service such as Xbox Live, online multiplayer on the PS2 was the responsibility of the game publisher and was run on third-party servers. However, later PS2 online games required the console to be authorized through Sony's Dynamic Network Authentication System (DNAS) before connecting to the server.
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
The hardware at launch used Xbox One S-based blade servers, but began to transition to Xbox Series X-based servers in June 2021. [ 12 ] [ 13 ] [ 14 ] Each server initially had four customized Xbox One S-based units for the 2018 teaser, but this was doubled to eight per server in a 2U enclosure for the service's launch in 2019. [ 15 ]