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With the OpenVR SDK, software can now be connected to SteamVR hardware. The SDK can be downloaded from the OpenVR GitHub page. It supports all SteamVR products. The SteamVR Unity Plugin and native SteamVR support in Unreal 4.8 have been implemented to support Unity in addition to the OpenVR SDK support.
SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here. Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games ...
Unreal Engine, with initial support in the 4.24 [24] Blender, with initial support in the 2.83 LTS release from June 2020 [25] Unity, with initial support in the 2020.2 release from December 2020 [26] Godot, with initial support in the 4.0 [27] Autodesk VRED [28] StereoKit, developed around OpenXR [29] Nvidia Omniverse [30]
HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation.The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.
SteamVR, another OpenVR and OpenXR runtime, also supports several Quest headsets. [17] The Oculus Go was released with Oculus Gallery, Oculus Video, Oculus TV, Oculus Venues and Oculus Rooms preinstalled. Rooms was discontinued on October 25, 2019. [18] Gradually, support for Oculus Go-compatible apps was discontinued.
Mixed Reality Toolkit (MRTK) is an open-source software development kit (SDK) developed by Microsoft in 2016 for the development of mixed reality (MR) and augmented reality (AR) software applications. [1] [2] It consists of a collection of components and features designed to enhance the mixed reality user and developer experiences. [3]
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.
Havok maintains integrations [16] for all of their products to Epic's Unreal Engine. Havok Physics can be used to replace the inbuilt physics engine (Chaos Physics) at an engine level, while Havok Navigation is a stand alone plugin, and Havok Cloth is a separate tool that works alongside the engine.