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  2. Dreamscape Immersive - Wikipedia

    en.wikipedia.org/wiki/Dreamscape_Immersive

    Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another.

  3. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).

  4. Virtual reality game - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_game

    A virtual reality game or VR game is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion , typically through a head-mounted display unit or headset with stereoscopic displays and one or more controllers .

  5. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    Sansar – A social virtual reality platform with a near-identical premise [61] Metaverse – Term for a collective three-dimensional virtual shared space; NeosVR – A massively multiplayer online virtual reality game; Resonite - A social VR game with in-game building features. Ready Player One - A Novel revolving around a similar VR game ...

  6. Cave automatic virtual environment - Wikipedia

    en.wikipedia.org/wiki/Cave_automatic_virtual...

    The floor can be a downward-projection screen, a bottom projected screen, or a flat panel display. The projection systems are very high-resolution due to the near distance viewing which requires very small pixel sizes to retain the illusion of reality. The user wears 3D glasses inside the CAVE to see 3D graphics generated by the CAVE. People ...

  7. Room-scale - Wikipedia

    en.wikipedia.org/wiki/Room-scale

    Room-scale is a design paradigm for virtual reality (VR) experiences which allows users to freely walk around a play area, with their real-life motion reflected in the VR environment. Using 360 degree tracking equipment such as infrared sensors, the VR system monitors the user's movement in all directions, and translates this into the virtual ...