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F. F.A.T.A.L. Fabula Ultima; Fall of Magic; Fall of Rome (play-by-mail game) Fantasy Hero; The Fantasy Trip; Fantasy Wargaming; Fate of the Norns; Feng Shui (role-playing game) Feudal Lords (play-by-mail game) Field Guide to Memory; Fifth Cycle; Fireborn; Firebreather (game) For the Queen (game) Forbidden Kingdoms; Forbidden Lands; Forgotten ...
Additional editions, translations or adaptations for use in other countries are not included in this list. For editions other than the first, consult the corresponding article. Some games started out as generic role-playing supplements, supplements for other games, or even a different kind of game.
F.A.T.A.L. Byron Hall Custom 2001-2004 Fantasy Adult-oriented role-playing. "Fantasy Adventure To Adult Lechery" Fate Core: Evil Hat: Fate system: 2003, 2006, 2013. Generic Fantastic Adventures in Tabletop Entertainment based on the FUDGE engine. No longer an acronym. [9] There are other games that use the FATE engine Fate of the Norns: Andrew ...
Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available. The table can be sorted by clicking on the small boxes next to the column headings. This list does not include MUDs or MMORPGs. It does include roguelikes, action RPGs and tactical RPGs
This is a selected list of massively multiplayer online role-playing games (MMORPGs). MMORPGs are large multi-user games that take place in perpetual online worlds with a great number of other players. In most MMORPGs each player controls an avatar that interacts with other players, completes tasks to gain experience, and acquires items.
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Information regarding date of release, developer, publisher, operating system, subgenre and notability is provided where available. The table can be sorted by clicking on the small boxes next to the column headings. This list does not include MUDs or MMORPGs. It does include roguelikes, action RPGs and tactical RPGs
Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2]Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor.