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The entire source code repository (source code and art assets) for the Ouya version was released under the GPL-3.0-only license on GitHub on February 4, 2021 to support the efforts for the preservation of Ouya games.
The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the Babylon 5 and 2004 Battlestar Galactica ...
Shoot-'em-up game released for DOS in 1993 by Swiss development group Alpha Helix. Source code released in 1995. The Ur-Quan Masters: 2002 2021 Action-adventure: GPL-2.0-or-later: CC BY-NC-SA-2.5: 2D: Source port of Star Control II. The White Chamber: 2005 2006 / 2013 Adventure: MIT license (Wintermute Engine) / CC BY-NC-SA (game code) CC BY-NC ...
During October 18–19, 2023, Jason Scott uploaded to GitHub 7 repositories containing source code for a variety of video games and in-house development utilities, including the arcade version of NFL Blitz 2000 and San Francisco Rush: The Rock (an updated version of San Francisco Rush: Extreme Racing).
endless-sky.github.io Endless Sky is a space trading and combat simulation video game , created by Michael Zahniser and first released in June 2015. In Endless Sky , the player starts out as a spaceship captain and can trade, transport passengers or fight pirates to earn money.
The game is written in C++ [9] and uses OpenGL for graphical rendering. It uses Lua for scripting support. The development migrated in 2011 to a SourceForge.net repository, and some years later to GitHub. The project had at times up to 50 developers. [10] [11]
[1] [2] For example, there is a Star Wars Miniatures module, where players can play with up to three others in a digital replica of the table-top game. It is written in Java and the source code is available from GitHub under the LGPL open source license. [3]
The Powder Toy allows users to change the game itself with Lua scripting, [7] and C++ coding, [8] as it was made using C++. The source code is available on GitHub and can be compiled using Meson. A mod manager can be downloaded using the console with the following command: tpt.installScriptManager(). [9] It works on all versions of The Powder Toy.