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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL 4.0 was released alongside version 3.3. It was designed for hardware able to support Direct3D 11. As in OpenGL 3.0, this version of OpenGL contains a high number of fairly inconsequential extensions, designed to thoroughly expose the abilities of Direct3D 11-class hardware. Only the most influential extensions are listed below.

  3. Core OpenGL - Wikipedia

    en.wikipedia.org/wiki/Core_OpenGL

    Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous to GLX , which is the X11 interface to OpenGL, as well as WGL , which is the Microsoft Windows interface to OpenGL.

  4. XQuartz - Wikipedia

    en.wikipedia.org/wiki/XQuartz

    The current version of XQuartz is a DDX (Device Dependent X [5]) included in the X.Org Server and implements support for hardware-accelerated 2D graphics (in versions prior to 2.1), hardware OpenGL acceleration and integration with Aqua, the macOS graphical user interface (GUI).

  5. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8.Metal combines functions similar to OpenGL and OpenCL in one API.

  6. Quartz (graphics layer) - Wikipedia

    en.wikipedia.org/wiki/Quartz_(graphics_layer)

    In Mac OS X v10.5 Quartz 2D Extreme was renamed to QuartzGL. The Quartz Compositor is the compositing engine used by macOS. In Mac OS X Jaguar and later, the Quartz Compositor can use the graphics accelerator (GPU) to vastly improve composition performance. This technology is known as Quartz Extreme and is enabled automatically on systems with ...

  7. Basic4GL - Wikipedia

    en.wikipedia.org/wiki/Basic4GL

    Basic4GL was designed to run on the Windows operating system, but versions were being developed for Linux and Mac OS. Meanwhile, Gambas also features an OpenGL 2.1 component, with GL bindings also available for FreeBASIC and QB64.

  8. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones; Support for IOS on tablets and phones (end users applications have already been accepted on the App Store)

  9. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    It is backwards compatible with OpenGL ES 2.0, and partially compatible with WebGL 2.0, [15] as WebGL 2.0 was designed to have a high degree of interoperability with OpenGL ES 3.0. [16] The current version of the OpenGL ES 3.0 standard is 3.0.6, released in November 2019. [17] New functionality in the OpenGL ES 3.0 specification includes: