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  2. The Wild Beyond the Witchlight - Wikipedia

    en.wikipedia.org/wiki/The_Wild_Beyond_the_Witchlight

    The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.

  3. Heroes of the Feywild - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_the_Feywild

    Heroes of the Feywild provides new character theme options, feats, magic items, and more. The book presents three new Feywild races (the Hamadryad, Pixie, and Satyr), and four sets of class alternate features and subclasses: the Berserker (Barbarian subclass), the Skald (Bard subclass), the Protector (Druid subclass), and the Witch (Wizard subclass).

  4. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Eberron Player's Guide: David Noonan: June 16, 2009: Provides rules for player characters in the Eberron campaign setting, including three player races and a new class. 160: 978-0-7869-5100-0: Eberron Campaign Guide: James Wyatt: July 21, 2009: Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam ...

  5. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    Chris Perkins, Dungeons & Dragons Principal Story Designer, explained that "the Feywild is described in the fifth edition Dungeon Master’s Guide, which builds on material from earlier editions. The Wild Beyond the Witchlight used the DMG’s description as a starting point and expanded from there. The concept of archfey – powerful Fey ...

  6. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    Unearthed Arcana (abbreviated UA) [1] is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game.Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

  7. Critical Role campaign one - Wikipedia

    en.wikipedia.org/wiki/Critical_Role_campaign_one

    Arriving in the Feywild, Keyleth picks a flower, alerting Nahla, the Nymph from Grog's past. She gives some advice for how to survive in the Feywild in exchange for the Raven Queen book from Vex. The group trek through the forest and open grass field, before discovering a Satyr named Garmelie, who has been trailing them.

  8. The Castle Guide - Wikipedia

    en.wikipedia.org/wiki/The_Castle_Guide

    The Castle Guide is a rules supplement intended for the 2nd edition Dungeon Master's Guide which covers life in feudal lands, and how to build, run, siege, and defend castles. [1] Reviewer Keith H. Eisenbeis stated that it "contains all types of useful and needed information about almost every aspect of castle existence from construction to ...

  9. Critical Role campaign three - Wikipedia

    en.wikipedia.org/wiki/Critical_Role_campaign_three

    While in the familiar field, they see a masculine form vanish into the storm. Imogen pushes deeper into the storm, which turns colder and darker, until they are surrounded by stars. They abruptly awake. The next morning, while everyone goes shopping, FCG visits the Horizon Temple where guide Osli Kamyda introduces them to the Changebringer.