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  2. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event propagation models, such as bubbling, capturing, and pub/sub, define how events are distributed and handled within a system. Other key aspects include event loops, event queueing and prioritization, event sourcing, and complex event processing patterns. These mechanisms contribute to the flexibility and scalability of event-driven systems.

  3. Event management (ITIL) - Wikipedia

    en.wikipedia.org/wiki/Event_management_(ITIL)

    Event logging: regardless of the event type, a good practice should be to record the event and the actions taken. The event can be logged as an Event Record or it can be left as an entry in the system log of the device. Alert and human intervention: for events that requires human intervention, the event needs to be escalated.

  4. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    The actual logic is contained in event-handler routines. These routines handle the events to which the main program will respond. For example, a single left-button mouse-click on a command button in a GUI program may trigger a routine that will open another window, save data to a database or exit the application.

  5. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    Event-driven architecture (EDA) is a software architecture paradigm concerning the production and detection of events. Event-driven architectures are evolutionary in nature and provide a high degree of fault tolerance, performance, and scalability. However, they are complex and inherently challenging to test. EDAs are good for complex and ...

  6. Complex event processing - Wikipedia

    en.wikipedia.org/wiki/Complex_event_processing

    Event processing is a method of tracking and analyzing (processing) streams of information (data) about things that happen (events), [1] and deriving a conclusion from them. Complex event processing ( CEP ) consists of a set of concepts and techniques developed in the early 1990s for processing real-time events and extracting information from ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Discrete-event simulation - Wikipedia

    en.wikipedia.org/wiki/Discrete-event_simulation

    A common exercise in learning how to build discrete-event simulations is to model a queueing system, such as customers arriving at a bank teller to be served by a clerk.. In this example, the system objects are Customer and Teller, while the system events are Customer-Arrival, Service-Start and Service-

  9. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently.The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler.