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  2. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  3. Robot navigation - Wikipedia

    en.wikipedia.org/wiki/Robot_navigation

    Egomotion estimation from a moving camera. The easiest way of making a robot go to a goal location is simply to guide it to this location. This guidance can be done in different ways: burying an inductive loop or magnets in the floor, painting lines on the floor, or by placing beacons, markers, bar codes etc. in the environment.

  4. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    In engineering, for instance, kinematic analysis may be used to find the range of movement for a given mechanism and, working in reverse, using kinematic synthesis to design a mechanism for a desired range of motion. [8] In addition, kinematics applies algebraic geometry to the study of the mechanical advantage of a mechanical system or mechanism.

  5. Trajectory - Wikipedia

    en.wikipedia.org/wiki/Trajectory

    The range, R, is the greatest distance the object travels along the x-axis in the I sector. The initial velocity , v i , is the speed at which said object is launched from the point of origin. The initial angle , θ i , is the angle at which said object is released.

  6. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    Based on wind resistance, for example, the terminal velocity of a skydiver in a belly-to-earth (i.e., face down) free-fall position is about 195 km/h (122 mph or 54 m/s). [3] This velocity is the asymptotic limiting value of the acceleration process, because the effective forces on the body balance each other more and more closely as the ...

  7. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    A basic motion planning problem is to compute a continuous path that connects a start configuration S and a goal configuration G, while avoiding collision with known obstacles. The robot and obstacle geometry is described in a 2D or 3D workspace , while the motion is represented as a path in (possibly higher-dimensional) configuration space .

  8. Constant bearing, decreasing range - Wikipedia

    en.wikipedia.org/wiki/Constant_bearing...

    A ship seen to be on a constant bearing with decreasing range will collide with the observer's ship unless avoiding action is taken. Constant bearing, decreasing range ( CBDR ) is a term in navigation which means that some object, usually another ship viewed from the deck or bridge of one's own ship, is getting closer but maintaining the same ...

  9. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    Finally, the new position to display on the client is the result of interpolating from the projected position based on client information towards the projected position based on the last known server information ´. The resulting movement smoothly resolves the discrepancy between client-side and server-side information, even if this server-side ...