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  2. The Best 4K Gaming Monitors To Buy Right Now - AOL

    www.aol.com/news/best-4k-gaming-monitors-buy...

    It’s easier, and more affordable, than ever to get your hands on a 4K monitor, and take your PC gaming to the next level.

  3. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1]

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  6. Radeon X1000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_X1000_Series

    This series is the budget solution of the X1000 series and is based on the RV515 core. The chips have four texture units, four ROPs, four pixel shaders, and 2 vertex shaders, similar to the older X300 – X600 cards. These chips use one quad of an R520, whereas the faster boards use just more of these quads; for example, the X1800 uses four quads.

  7. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    [85] [86] The successor to the PlayStation Portable, Sony's intent with the system was to blend the experience of big budget, dedicated video game platforms with the trend of mobile gaming. [87] With a relatively low price, a robust launch title assortment, and a strong debut, analysts predicted the Vita would be a success. [88]