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Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserve power and reduce the amount of heat generated by the chip.
Underclocking can also be performed on graphics card processor's GPUs, usually with the aim of reducing heat output. For instance, it is possible to set a GPU to run at lower clock rates when performing everyday tasks (e.g. internet browsing and word processing), thus allowing the card to operate at lower temperature and thus lower, quieter fan speeds.
Also, PECI provides an interface for external devices to read processor temperature, perform processor manageability functions, and manage processor interface tuning and diagnostics. Typically in server platforms, CPUs are the PECI slaves and Platform Controller Hub (PCH) is the PECI master, meanwhile in client segment, CPU is usually the PECI ...
This is generally known as Thermal Throttling in the case of reduction of clock speeds, or Thermal Shutdown in the case of a complete shutdown of the device or system. Cooling may be designed to reduce the ambient temperature within the case of a computer, such as by exhausting hot air, or to cool a single component or small area (spot cooling).
Computer systems such as laptops often produce large amounts of heat which must be dissipated. This is typically done by activating a fan to blow air over the components that are producing heat; the fan is not simply turned on or off, but is driven at high speed by the embedded controller for a short time and then left running at low speed ...
Power gating incurs energy overhead; therefore, unused circuits need to remain idle long enough to compensate this overheads. A novel micro-architectural technique [10] for run-time power-gating caches of GPUs saves leakage energy. Based on experiments on 16 different GPU workloads, the average energy savings achieved by the proposed technique ...
Instruments shows a time line displaying any event occurring in the application, such as CPU activity variation, memory allocation, and network and file activity, together with graphs and statistics. Group of events are monitored by selecting specific instruments from: File Activity, Memory Allocations, Time Profiler, GPU activity etc.
Single-GPU configurations do not suffer from this defect in most cases and can in some cases output a subjectively smoother video compared to a multi-GPU setup using the same video card model. Micro stuttering is inherent to multi- GPU configurations using alternate frame rendering (AFR), such as Nvidia SLi and AMD CrossFireX but can also exist ...