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Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II.Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. [1]
The StarCraft II World Championship Series (WCS) was a StarCraft II professional tournament series organized and sanctioned by Blizzard Entertainment that ran from 2012 to 2019. [ 1 ] [ 2 ] For all but its first year of operation, it was the highest tier of professional StarCraft II competition .
The 2019 StarCraft II World Championship Series was separated into two regions, WCS Korea and WCS Circuit. The format of the former remained consistent with the standard set in 2017, featuring three seasons of the long-running Global StarCraft II League (GSL) Code S with two smaller GSL Super Tournament events interspersed.
GOMeXp (then GOMTV) ran a team league named GOMTV Global StarCraft II Team League (GSTL) from 2011 to 2013. In late 2011–2012, the rival KeSPA-run Proleague, which was also a team event, switched from Brood War to StarCraft II (with 2011-12 SK Planet Proleague Season 2). GOMeXp stopped running its own team league, with the last event run at ...
There have been several commercial attempts to bring televised professional StarCraft matches to audiences outside South Korea.GOM TV hired Nick "Tasteless" Plott, an American who previously cast StarCraft at the WCG and other international events, to provide English commentary for the 2008 GOM TV Star Invitational and the 2008 Averatec-Intel Classic tournaments.
The 2016 StarCraft II World Championship Series (WCS) is the 2016 edition of the StarCraft II World Championship Series, the highest level of esports competition for StarCraft II. [1] The tournament series' Global Finals were won by South Korean professional player Byun "ByuN" Hyun Woo.
The 2018 StarCraft II World Championship Series was separated into two regions, WCS Circuit and WCS Korea. The former featured four large events with accompanying qualifiers under the WCS Challenger branding, while the latter featured three seasons of the long-running Global StarCraft II League (GSL) Code S with two smaller GSL Super Tournament events interspersed.
The Global StarCraft II Team League (GSTL) was a StarCraft II tournament series hosted by GomTV and Blizzard Entertainment in South Korea.It ran from 2011 to 2013 as a team event parallel to the individual Global StarCraft II League, broadcast on Thursday and Friday, to not conflict with the GSL's Monday to Wednesday broadcast.