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  2. Active shutter 3D system - Wikipedia

    en.wikipedia.org/wiki/Active_shutter_3D_system

    An active shutter 3D system (a.k.a. alternate frame sequencing, alternate image, AI, alternating field, field sequential or eclipse method) is a technique for displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking ...

  3. Stereoscopic video coding - Wikipedia

    en.wikipedia.org/wiki/Stereoscopic_Video_Coding

    3D video coding is one of the processing stages required to manifest stereoscopic content into a home. There are three techniques which are used to achieve stereoscopic video: [1] Color shifting ; Pixel subsampling (side-by-side, checkerboard, quincunx) Enhanced video stream coding (2D+Delta, 2D+Metadata, 2D plus depth)

  4. Category:Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Category:Stereoscopy

    Video games with stereoscopic 3D graphics (5 C, 86 P) Pages in category "Stereoscopy" The following 63 pages are in this category, out of 63 total.

  5. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    Nvidia 3D Vision (previously GeForce 3D Vision) is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses.

  6. List of stereoscopic video games - Wikipedia

    en.wikipedia.org/wiki/List_of_stereoscopic_video...

    This is a list of stereoscopic video games.The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. . Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and

  7. Multiview Video Coding - Wikipedia

    en.wikipedia.org/wiki/Multiview_Video_Coding

    MVC formatting is intended for encoding stereoscopic (two-view) 3D video, as well as free viewpoint television and multi-view 3D television. The Stereo High profile has been standardized in June 2009; the profile is based on the MVC tool set and is used in stereoscopic Blu-ray 3D releases. [4]