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Brown v. Entertainment Merchants Association, 564 U.S. 786 (2011), was a landmark decision of the US Supreme Court that struck down a 2005 California law banning the sale of certain violent video games to children without parental supervision.
Thompson has rejected arguments that such video games are protected by freedom of expression, saying, "Murder simulators are not constitutionally protected speech. They're not even speech. They're dangerous physical appliances that teach a kid how to kill efficiently and to love it," as well as simply calling video games "mental masturbation". [45]
According to data collected by Quantic Foundry in 2016, the primary motivations why people play video games differ, on average, by gender. While men frequently want most to compete with others and destroy things, women often want most to complete challenges and immerse themselves in other worlds: [100]
A woman rejected a man’s request, twice, and he responded like a child — demonstrating just one of the reasons the world needs to be skeptical of the people and companies profiting from their ...
It's d ifficult to determine precisely how many women have been attacked on the basis of rejection; in fact, the list Mic has compiled, which consists of cases that occurred between Jan. 1, 2015 ...
Catherine Ann "Cate" Archer, codenamed The Fox, is a player character and the protagonist in the No One Lives Forever video game series by Monolith Productions.Cate, a covert operative for British-based counter-terrorism organization UNITY, is the main character in The Operative: No One Lives Forever (2000) and No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), and is also featured in ...
Evangeline Lilly is headlining her second Marvel movie with “Ant-Man and the Wasp: Quantumania,” but it turns out her first go-around with comic book movies as Hope van Dyne/Wasp in the Marvel ...
Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games , such as when characters are presented according to gender-related tropes and stereotypes.