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A mesh network whose nodes are all connected to each other is a fully connected network. Fully connected wired networks are more secure and reliable: problems in a cable affect only the two nodes attached to it. In such networks, however, the number of cables, and therefore the cost, goes up rapidly as the number of nodes increases.
Fully connected mesh topology. In a fully connected network, all nodes are interconnected. (In graph theory this is called a complete graph.) The simplest fully connected network is a two-node network. A fully connected network doesn't need to use packet switching or broadcasting. However, since the number of connections grows quadratically ...
Mesh networks take their name from the topology of the resultant network. In a fully connected mesh, each node is connected to every other node, forming a "mesh". A partial mesh, by contrast, has a topology in which some nodes are not connected to others, although this term is seldom in use.
IEEE 802.11s is a wireless local area network (WLAN) standard and an IEEE 802.11 amendment for mesh networking, defining how wireless devices can interconnect to create a wireless LAN mesh network, which may be used for relatively fixed (not mobile) topologies and wireless ad hoc networks.
A wireless mesh network (WMN) is a communications network made up of radio nodes organized in a mesh topology. It can also be a form of wireless ad hoc network. [1] A mesh refers to rich interconnection among devices or nodes. Wireless mesh networks often consist of mesh clients, mesh routers and gateways. Mobility of nodes is less frequent.
A mesh basic service set (MBSS) is a self-contained network of mesh stations that share a mesh profile, defined in 802.11s. [9] Each node may also be an access point hosting its own basic service set, for example using the mesh BSS to provide Internet access for local users.
A torus interconnect is a switch-less topology that can be seen as a mesh interconnect with nodes arranged in a rectilinear array of N = 2, 3, or more dimensions, with processors connected to their nearest neighbors, and corresponding processors on opposite edges of the array connected.
A hypercube is basically a multidimensional mesh network with two nodes in each dimension. Due to similarity, such topologies are usually grouped into a k-ary d-dimensional mesh topology family, where d represents the number of dimensions and k represents the number of nodes in each dimension. [1] Different hypercubes for varying number of nodes