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Speed 2: Cruise Control is the soundtrack album for the 1997 film of the same name.It was released by Virgin Records in May 1997, nearly a month before the film's release. . Because of the film's Caribbean setting, the soundtrack features a variety of reggae music from artists including Common Sense, Jimmy Cliff, Maxi Priest and Sha
Michael Phillips of the Chicago Tribune gave the film 2.5 out of 4 stars, remarking that "Paul has talent, though the actor's idea of simmering intensity in the context of Need for Speed comes off more like a serial killer in the making. Cooper, by contrast, seems to be having some fun playing a dashing, dastardly, sexy beast."
Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games (the developers of the Burnout series). [1] Most entries in the series are generally arcade racing games centered around illegal street racing, and tasks players to complete various types of races, while evading the local law enforcement in police pursuits.
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Need for Speed II features country-themed tracks from North America, Europe, Asia and Australia.. Like its predecessor, Need for Speed II allows players to race exotic cars in country-themed tracks from North America, Europe, Asia and Australia, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen.
The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.
Aftermarket customization of video game vehicles was an aspect first introduced by the Need for Speed series after the release of the film, The Fast and the Furious; the feature was included in every Need for Speed title developed by EA Black Box from Need for Speed: Underground through Need for Speed: Undercover. [2]