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The Civil War is a board wargame with 960 double-sided counters and three large hex grid maps scaled at 15 miles (24 km) per hex covering the Eastern United States. The game comes with only one campaign scenario covering the entire war.
Battle Cry was published as a cooperative effort between Milton Bradley and American Heritage to mark the 100th anniversary of the American Civil War. [3] It was one of a series of four collaborative games that the two companies published, the others being Hit the Beach (a Pacific Theater of World War II-based island hopping title), Broadside (a naval game set during the War of 1812), and ...
This is repeated at the start of every year, except that the Royalist player can never receive fewer than 18 points, and gets bonus points each year as the war progresses. Each turn represents one month. During the game, the Parliamentary player moves first in Turn 1, but the players then alternate moving first on each successive turn.
In the early 1970s, well-known family game designer Sid Sackson turned his hand to wargames, and with Bob Champer, designed The Major Battles and Campaigns of General George S. Patton, which was released by RGI in 1973. This was followed by The Major Battles and Campaigns of General Douglas MacArthur in 1974
Civil War is a two-player wargame in which one player controls Union forces and the other controls Confederate forces. Like other wargames produced by Avalon Hill, Civil War uses a hex grid map and a Combat Results Table to adjudicate battles. But unlike other wargames, it uses plastic tokens rather than cardboard counters. [1]
Forge of Freedom: The American Civil War (2006) The History Channel: Civil War - A Nation Divided (2006) History Civil War: Secret Missions (2008) Darkest of Days (2009) Scourge of War (2010) Viet-Afghan (2011, Arsenal of Democracy add-on published by FRVP) Ultimate General (2014, 2016) War of Rights (2014-Ongoing) Grand Tactician: The Civil ...
The English Civil War is a strategic level wargame simulating the English Civil War, [1] designed by Roger Sandell and Hartley Patterson. [2] The game differs from most wargames of the time in its distribution of units. In this game, each player must allocate troops to the left wing, centre and right wing.
The Union player has the first player turn every turn. The first game turn is July 1861, and the game culminates in June 1865. The pieces represent infantry and cavalry units, each unit containing from 10,000 to 15,000 infantry or from 7,000 to 10,000 cavalry. Each game turn represents one or two months, depending on the time of year.