Search results
Results From The WOW.Com Content Network
After the test they were asked how confident they were that they had passed the test. Three answered "100 percent" and one answered that he had not completed the test. When all of the tests were over and the location of the pipes was revealed, none of the dowsers had passed the test. Dr. Borga had placed his markers carefully, but the nearest ...
The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.
At the start of the game, the player begins with only a few powers, but unlock new ones and upgrades to those they possess as the story progresses. These powers drain the player's psychic energy either in a set amount or over time; if the player is drained of psychic energy, they are momentarily stunned for a few seconds, leaving them vulnerable.
Pages in category "Video games about psychic powers" The following 68 pages are in this category, out of 68 total. This list may not reflect recent changes. A.
Diagram by the French esotericist Paul Sédir to explain clairvoyance [1]. Clairvoyance (/ k l ɛər ˈ v ɔɪ. ə n s /; from French clair 'clear' and voyance 'vision') is the claimed ability to acquire information that would be considered impossible to get through scientifically proven sensations, thus classified as extrasensory perception, or "sixth sense".
Probability predicts these test results for a test of 25 questions with five possible answers if chance is operating: 79.3% of people will get between 3 and 7 correct. 10.9% will get 8 or more correct. One person in 73,700 will get 15 or more correct. One person in 5.16 billion will get 20 or more correct.
In a telepathy experiment, the "sender" looks at a series of cards while the "receiver" guesses the symbols. To try to observe clairvoyance, the pack of cards is hidden from everyone while the receiver guesses. To try to observe precognition, the order of the cards is determined after the guesses are made. Later he used dice to test for ...
Psychic Force 2012 (サイキックフォース2012, Saikikku Fōsu 2012) is a 1998 arcade fighting game developed by Taito as the sequel to their 1996 title, Psychic Force. After its arcade release, it was ported a year later to the Dreamcast home console, becoming one of its earliest titles when it was released in Japan on March 4, 1999.