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Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.
Spellbound! is an educational computer game made and distributed by The Learning Company aimed at teaching spelling, vocabulary, and language development to children ages 7 to 12 years. [1] The objective of the game is to play spelling-related games to qualify and compete for successively higher bracket spelling bees , concluding with the ...
Word games are spoken, board, card or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment , but can additionally serve an educational purpose.
An iPhone Words with Friends game in progress. The opponent has just played FIE, in the process also forming the word QI, for a score of 17 points.. The rules of the game are mostly the same as those of two-player Scrabble, with a few differences such as the arrangement of premium squares and the distribution and point values of some of the letters (see Scrabble letter distributions and point ...
If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online!
Purble Shop is a code-breaker game. The computer decides the color of up to five features (topper (hair in version 0.4), eyes, nose, mouth and clothes) that are concealed from the player. The player can choose from an assortment of colors (red, purple, yellow, blue or green), and a color can be used once, several times or not used.
Wordle, the popular online word-guessing game from the New York Times, is now available to play as a board game. Hasbro, maker of popular games like Monopoly and Clue, have introduced Wordle: The ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]