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Chasing Static is a video game released by Headware Games, the studio of independent developer Nathan Hamley. Described as a " psychological horror short story", [ 1 ] the game is an exploration-based horror adventure game set in an open-ended Welsh countryside.
Static Shock ' s last season was only surpassed by the children's anime Pokémon, and the show's reruns on Cartoon Network were only surpassed by the adult animated sitcom Family Guy. [6] Static Shock was the only program on Cartoon Network to be among the top 30 most watched kids shows in a week of October 2004. [53]
Cover of cancelled Static Shock Game Boy Advance video game. In May 2003, Midway Games announced the production of a platformer Static Shock video game for the Game Boy Advance. [46] [47] While the game was displayed at the Electronic Entertainment Expo, [47] it was later cancelled. [48] Static appears in DC Universe Online as part of the ...
After Static and Gear foil their plot, Ebon and Hot-Streak fight over the mutagen canister, but become exposed to a large quantity of the gas that fuses them together into a giant monster with both of their powers called "Ebon-Streak". Static and Gear eventually defeat them, though their fates following this are left unknown.
As a result of previous episode's explosion, metahumans (a.k.a. Bang Babies) are everywhere and most of them are committing crimes. Virgil begins to fight crime as Static, and when F-Stop returns, now possessing the metahuman ability to control fire and renaming himself "Hotstreak," Virgil is ready to beat him once and for all, but loses his first fight.
Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations, which made death animations more realistic.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.
Doug Church (born November 16, 1968, in Evanston, Illinois), [1] is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based immersive sim games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.