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The simplest method for solving a system of linear equations is to repeatedly eliminate variables. This method can be described as follows: In the first equation, solve for one of the variables in terms of the others. Substitute this expression into the remaining equations. This yields a system of equations with one fewer equation and unknown.
Conversely, every line is the set of all solutions of a linear equation. The phrase "linear equation" takes its origin in this correspondence between lines and equations: a linear equation in two variables is an equation whose solutions form a line. If b ≠ 0, the line is the graph of the function of x that has been defined in the preceding ...
Once y is also eliminated from the third row, the result is a system of linear equations in triangular form, and so the first part of the algorithm is complete. From a computational point of view, it is faster to solve the variables in reverse order, a process known as back-substitution. One sees the solution is z = −1, y = 3, and x = 2. So ...
Isoclines are often used as a graphical method of solving ordinary differential equations. In an equation of the form y' = f(x, y), the isoclines are lines in the (x, y) plane obtained by setting f(x, y) equal to a constant. This gives a series of lines (for different constants) along which the solution curves have the same gradient.
Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).
General linear methods (GLMs) are a large class of numerical methods used to obtain numerical solutions to ordinary differential equations. They include multistage Runge–Kutta methods that use intermediate collocation points , as well as linear multistep methods that save a finite time history of the solution.