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  2. 68–95–99.7 rule - Wikipedia

    en.wikipedia.org/wiki/68–95–99.7_rule

    The usefulness of this heuristic especially depends on the question under consideration. In the empirical sciences , the so-called three-sigma rule of thumb (or 3 σ rule ) expresses a conventional heuristic that nearly all values are taken to lie within three standard deviations of the mean, and thus it is empirically useful to treat 99.7% ...

  3. Control chart - Wikipedia

    en.wikipedia.org/wiki/Control_chart

    Even when a process is in control (that is, no special causes are present in the system), there is approximately a 0.27% probability of a point exceeding 3-sigma control limits. So, even an in control process plotted on a properly constructed control chart will eventually signal the possible presence of a special cause, even though one may not ...

  4. Normal distribution - Wikipedia

    en.wikipedia.org/wiki/Normal_distribution

    About 68% of values drawn from a normal distribution are within one standard deviation σ from the mean; about 95% of the values lie within two standard deviations; and about 99.7% are within three standard deviations. [6] This fact is known as the 68–95–99.7 (empirical) rule, or the 3-sigma rule.

  5. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    This defines a point P = (x 1, x 2, x 3) in R 3. Consider the line L = {(r, r, r) : r ∈ R}. This is the "main diagonal" going through the origin. If our three given values were all equal, then the standard deviation would be zero and P would lie on L. So it is not unreasonable to assume that the standard deviation is related to the distance ...

  6. Heuristic - Wikipedia

    en.wikipedia.org/wiki/Heuristic

    Gigerenzer & Gaissmaier (2011) state that sub-sets of strategy include heuristics, regression analysis, and Bayesian inference. [14]A heuristic is a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods (Gigerenzer and Gaissmaier [2011], p. 454; see also Todd et al. [2012], p. 7).

  7. Fiat–Shamir heuristic - Wikipedia

    en.wikipedia.org/wiki/Fiat–Shamir_heuristic

    Fiat–Shamir heuristic. In cryptography, the Fiat–Shamir heuristic is a technique for taking an interactive proof of knowledge and creating a digital signature based on it. This way, some fact (for example, knowledge of a certain secret number) can be publicly proven without revealing underlying information. The technique is due to Amos Fiat ...

  8. Heuristic (psychology) - Wikipedia

    en.wikipedia.org/wiki/Heuristic_(psychology)

    Heuristic (psychology) Heuristics (from Ancient Greek εὑρίσκω, heurískō, "I find, discover") is the process by which humans use mental shortcuts to arrive at decisions. Heuristics are simple strategies that humans, animals, [1][2][3] organizations, [4] and even machines [5] use to quickly form judgments, make decisions, and find ...

  9. Simulation heuristic - Wikipedia

    en.wikipedia.org/wiki/Simulation_heuristic

    Daniel Kahneman. The simulation heuristic is a psychological heuristic, or simplified mental strategy, according to which people determine the likelihood of an event based on how easy it is to picture the event mentally. Partially as a result, people experience more regret over outcomes that are easier to imagine, such as "near misses".