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Street Fighter V [a] is a 2016 fighting game developed by Capcom, Dimps and Taito and published by Capcom for PlayStation 4 and Windows. [3] The major follow-up to Street Fighter IV (2008) as part of Capcom's Street Fighter series, it was developed using the Unreal Engine 4 engine and was a console-exclusive on Sony's platform.
Street Fighter II – Champion Edition (PlayStation 2 – part of Capcom Classics Collection Vol. 1) Street Fighter II (Master System – Brazil-only release) Street Fighter II': Champion Edition (Saturn – part of Capcom Generation Vol. 5: Fighters, Japanese release) Street Fighter II Turbo: Hyper Fighting. Street Fighter II Turbo (Super ...
Street Fighter [a] is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by six other main series games, various spin-offs and crossovers, and numerous appearances in other media.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Street_Fighter_V:_Champion_Edition&oldid=994241597"
Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom. [4] To provide minimal latency in online play, the development team implemented "rewind" technology and allowed players to adjust their own input latency via an in-game menu.
During the same week, the PlayStation 5 version was the twenty-second bestselling retail game in Japan, with 3,547 physical copies being sold. [55] The game entered the UK physical charts at number 26. On Steam, the number of concurrent players reached a peak of 30,939, surpassing both Street Fighter V and Tekken 7. [56]
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The first Grand Slam tournament included was EVO 2009, which was the first major tournament of Street Fighter IV. Since then, the first Capcom Cup started in 2013, the first Red Bull Kumite started in 2015, and the first EVO Japan started in 2018. 25 players have won at least one grand slam.