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  2. Ryujinx - Wikipedia

    en.wikipedia.org/wiki/Ryujinx

    Ryujinx is a discontinued free and open-source emulator of the Nintendo Switch.It was first released on February 5, 2018 and supported more than 3,000 games by 2024. On October 1, 2024, Ryujinx pulled its source code from GitHub, and the project was shut down after a request from Nintendo.

  3. Popular Nintendo Switch emulator Ryujinx shuts down amid ...

    www.aol.com/popular-nintendo-switch-emulator...

    Ryujinx, an open-source Nintendo Switch emulator for Windows, Linux and macOS, shared a screenshot of the announcement on its X page on Tuesday. The emulator's creator, gdkchan, was contacted by ...

  4. Nintendo Switch emulation - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Switch_emulation

    Logo of Ryujinx. Ryujinx, written in C#, was the first Switch emulator to boot commercial games. [6] [7] In April 2018, it was reported that it was initially able to play part of Cave Story. [6] According to the creator, gdkchan, Ryujinx has a focus on correctness, rather than adding game-specific hacks as is done by some console emulators. [8]

  5. Yuzu (emulator) - Wikipedia

    en.wikipedia.org/wiki/Yuzu_(emulator)

    In July 2021, Yuzu concluded the "Project Hades", which aimed to rewrite the shader decompiler, bringing an improvement of the overall performance of the emulator. [ 17 ] In a statement to PC Gamer , the developers of Yuzu said that they were interested in potential optimizations to the emulator for use on the Steam Deck .

  6. CPU cache - Wikipedia

    en.wikipedia.org/wiki/CPU_cache

    A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The shader can then emit zero or more primitives, which are rasterized and their fragments ultimately passed to a pixel shader. Typical uses of a geometry shader include point sprite generation, geometry tessellation, shadow volume extrusion, and single pass rendering to a cube map. A typical real-world example of the benefits of geometry ...

  8. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    It also adds support for cube map arrays, separate blend modes per-MRT, coverage mask export from a pixel shader, ability to run pixel shader per sample, access to multi-sampled depth buffers [39] and requires that the video card supports Shader Model 4.1 or higher and 32-bit floating-point operations. Direct3D 10.1 still fully supports ...

  9. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    While nVidia has made proprietary extensions to ARB assembly languages that combine the fast compile speed of ARB assembly with modern OpenGL 3.x features, introduced with the GeForce 8 series, most non-nVidia OpenGL implementations do not provide the proprietary nVidia extensions to ARB assembly language [5] and do not offer any other way to ...