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C/C++. Sourcetrail creates a static call graph, that can be dynamically explored by the user. Also supports Python and Java; doxygen : Uses Graphviz to generate static call/inheritance diagrams; Cally: a tool that uses GCC's Register Transfer Language (RTL) files to build a caller or callee call graphs for C projects.
In a broad sense, the term graphic statics is used to describe the technique of solving particular practical problems of statics using graphical means. [1] Actively used in the architecture of the 19th century, the methods of graphic statics were largely abandoned in the second half of the 20th century, primarily due to widespread use of frame structures of steel and reinforced concrete that ...
Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),
The Cremona diagram, also known as the Cremona-Maxwell method, is a graphical method used in statics of trusses to determine the forces in members (graphic statics). The method was developed by the Italian mathematician Luigi Cremona.
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...
Frama-C is a set of interoperable program analyzers for C programs. Frama-C has been developed by the French Commissariat à l'Énergie Atomique et aux Énergies Alternatives [2] and Inria. It has also received funding from the Core Infrastructure Initiative. Frama-C, as a static analyzer, inspects
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]
Despite this, the internal architecture of Mesa was designed to be open for attaching to graphics processor-accelerated 3D rendering. In this first phase, rendering was done indirectly in the display server , leaving some overhead and noticeable speed lagging behind the theoretical maximum.