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  2. Four fours - Wikipedia

    en.wikipedia.org/wiki/Four_fours

    For example, when d=4, the hash table for two occurrences of d would contain the key-value pair 8 and 4+4, and the one for three occurrences, the key-value pair 2 and (4+4)/4 (strings shown in bold). The task is then reduced to recursively computing these hash tables for increasing n , starting from n=1 and continuing up to e.g. n=4.

  3. Ages of Three Children puzzle - Wikipedia

    en.wikipedia.org/wiki/Ages_of_Three_Children_puzzle

    The problem can be presented in different ways, giving the same basic information: the product, that the sum is known, and that there is an oldest child (e.g. their ages adding up to today's date, [3] or the eldest being good at chess [4]).

  4. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  5. 45 Best Bible Riddles You’ll Have Fun Solving

    www.aol.com/45-best-bible-riddles-ll-155811658.html

    See how well those Sunday school lessons paid off with these Christian riddles for kids. The post 45 Best Bible Riddles You’ll Have Fun Solving appeared first on Reader's Digest.

  6. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid is a computer game in The Learning Company's The ClueFinders series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos and Alistair Loveless.

  7. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    A simple KenKen puzzle, with answers filled in as large numbers. KenKen and KenDoku are trademarked names for a style of arithmetic and logic puzzle invented in 2004 by Japanese math teacher Tetsuya Miyamoto, [1] who intended the puzzles to be an instruction-free method of training the brain. [2]