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  2. Forge of Empires - Wikipedia

    en.wikipedia.org/wiki/Forge_of_Empires

    A screenshot of Forge of Empires gameplay, showing the city management menu. The main goal of the game is to expand and develop a city, evolving from the Stone Age to the future era of establishing a "Space Age Space Hub", presumably beyond the orbit of Titan. The city has houses that provide coins and population, production buildings that ...

  3. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games.

  4. List of city-building video games - Wikipedia

    en.wikipedia.org/wiki/List_of_city-building...

    Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game

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  6. Category:City layout models - Wikipedia

    en.wikipedia.org/wiki/Category:City_layout_models

    Pages in category "City layout models" The following 8 pages are in this category, out of 8 total. ... This page was last edited on 26 August 2021, at 10:47 (UTC).

  7. Graphical user interface builder - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface...

    NetBeans GUI builder. A graphical user interface builder (or GUI builder), also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements (often called widgets) using a drag-and-drop WYSIWYG editor.

  8. MojoWorld Generator - Wikipedia

    en.wikipedia.org/wiki/MojoWorld_Generator

    MojoWorld could generate entire planets through mathematics and procedural generation, using a simple graphical interface and a planet-generation Wizard. [1] The resulting terrain could then be navigated in 3D space much like a videogame, allowing users to easily find exactly the right place for a scenic landscape picture.

  9. City System - Wikipedia

    en.wikipedia.org/wiki/City_System

    City System was written by Jeff Grubb and Ed Greenwood, with a cover by Larry Elmore, and maps by Dennis Kauth and Frey Graphics. [1] It was published by TSR in 1988 as a boxed set with a 32-page booklet and 12 large color maps. [1] The set includes full-color 22" × 34" maps. [2] City System is intended to be a companion to Waterdeep and the ...