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  2. Depth map - Wikipedia

    en.wikipedia.org/wiki/Depth_map

    In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]

  3. OpenDroneMap - Wikipedia

    en.wikipedia.org/wiki/OpenDroneMap

    OpenDroneMap uses OpenSfM and other libraries to perform the specific tasks in its workflow. Before processing the images, it can lower their resolution in order to save computational resources. OpenDroneMap uses the OpenSfM library to detect and match features, create tracks and determine their 3D positions along with the positions of the cameras.

  4. Range imaging - Wikipedia

    en.wikipedia.org/wiki/Range_imaging

    As a consequence, range imaging based on stereo triangulation can usually produce reliable depth estimates only for a subset of all points visible in the multiple cameras. The advantage of this technique is that the measurement is more or less passive; it does not require special conditions in terms of scene illumination.

  5. Computer stereo vision - Wikipedia

    en.wikipedia.org/wiki/Computer_stereo_vision

    Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels.

  6. 2D-plus-depth - Wikipedia

    en.wikipedia.org/wiki/2D-plus-depth

    2d-plus-Depth lacks the potential increase in resolution of using two complete images. Depth cannot be reliably estimated for a monocular video in most cases. Notable exceptions are camera motion scenes when object motion is static or almost absent, and landscape scenes when depth map can be approximated well enough with a gradient.

  7. Z-fighting - Wikipedia

    en.wikipedia.org/wiki/Z-fighting

    Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distances to the camera. This would cause them to have near-similar or identical values in the z-buffer , which keeps track of depth.

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  9. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.