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A very common application is a hands-free Bluetooth earpiece for a phone which may be in a user's pocket. There are two types of Bluetooth headsets. Headsets using Bluetooth v1.0 or v1.1 generally consist of a single monaural earpiece, which can only access Bluetooth's headset/handsfree profile.
This is the most commonly used profile, providing support for the popular Bluetooth headsets to be used with mobile phones and gaming consoles. It relies on SCO audio encoded in 64 kbit/s CVSD or PCM and a subset of AT commands from GSM 07.07 for minimal controls including the ability to ring, answer a call, hang up and adjust the volume.
The Xbox 360 Wireless Headset is a wireless headset designed for the Xbox 360 and Xbox Live; it is manufactured by Microsoft. It can be used for in game voice chat, private chat, audio for video chat and in game voice recognition. Up to four wireless headsets can be used simultaneously on a single Xbox 360.
For example, when you use a mobile phone with a Bluetooth headset, the phone uses SDP to determine which Bluetooth profiles the headset can use (Headset Profile, Hands Free Profile (HFP), Advanced Audio Distribution Profile (A2DP) etc.) and the protocol multiplexer settings needed for the phone to connect to the headset using each of them.
Download QR code; Print/export ... A Wireless game adapter is a device that, once connected to a video game console or handheld, enables internet and\or ...
A typical example of a headset used for voice chats. A headset is a headphone combined with a microphone. Headsets provide the equivalent functionality of a telephone handset with hands-free operation. Among applications for headsets, besides telephone use, are aviation, theatre or television studio intercom systems, and console or PC gaming.
The host stack is generally implemented as part of an operating system, or as an installable package on top of an operating system. For integrated devices such as Bluetooth headsets, the host stack and controller stack can be run on the same microprocessor to reduce mass production costs; this is known as a hostless system.
The company launched its headsets in early 2008 followed by the launch of its Transport Series of gaming gear bags. By 2010, ASTRO Gaming had 23 employees and had raised more than $5 million in additional funding. [5] In early 2011, the publicly traded Utah-based company, Skullcandy, purchased Astro Gaming for $10.8 million, acquiring all ...