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  2. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language designers. E.g., GW-BASIC's single-precision data type was the 32-bit MBF floating-point format.

  3. C data types - Wikipedia

    en.wikipedia.org/wiki/C_data_types

    Real floating-point type, usually referred to as a double-precision floating-point type. Actual properties unspecified (except minimum limits); however, on most systems, this is the IEEE 754 double-precision binary floating-point format (64 bits). This format is required by the optional Annex F "IEC 60559 floating-point arithmetic".

  4. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Provides a locale-independent, non-allocating, and non-throwing string conversion utilities from/to integers and floating point. <format> Added in C++20. Provides a modern way of formatting strings including std::format. <string> Provides the C++ standard string classes and templates. <string_view> Added in C++17.

  5. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.

  6. printf - Wikipedia

    en.wikipedia.org/wiki/Printf

    As said above, numerous issues [10] with printf()'s lack of type safety resulted in the revision [11] of approach to formatting, and C++20 onwards include format specifications in the language [12] to enable type-safe formatting. The approach (and syntax) of C++20 std:: format resulted from effectively incorporating Victor Zverovich's libfmt ...

  7. long double - Wikipedia

    en.wikipedia.org/wiki/Long_double

    The Intel C++ compiler on Microsoft Windows supports extended precision, but requires the /Qlong‑double switch for long double to correspond to the hardware's extended precision format. [3] Compilers may also use long double for the IEEE 754 quadruple-precision binary floating-point format (binary128).

  8. IEEE 754-1985 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754-1985

    IEEE 754-1985 [1] is a historic industry standard for representing floating-point numbers in computers, officially adopted in 1985 and superseded in 2008 by IEEE 754-2008, and then again in 2019 by minor revision IEEE 754-2019. [2] During its 23 years, it was the most widely used format for floating-point computation.

  9. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    An IEEE 754 format is a "set of representations of numerical values and symbols". A format may also include how the set is encoded. [9] A floating-point format is specified by a base (also called radix) b, which is either 2 (binary) or 10 (decimal) in IEEE 754; a precision p;