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Literati is an Austin-based children's book club and subscription service. [1] It launched at the end of 2016. [2] For a recurring membership fee, Literati sends a box of five books to subscribers every month. [3] Boxes are organized by age for children from newborn to age 12. [4]
Epic! is an American kids subscription-based reading and learning platform. It offers access to books and videos for targeted at children ages 12 and under. [1] The service can be used on desktop and mobile devices. [2] Epic! was founded in 2013 by Suren Markosian and Kevin Donahue [3] and launched in 2014. [4]
This article about children's literature is a stub. You can help Wikipedia by expanding it.
Children's books also benefit children's social and emotional development. Reading books help "personal development and self-understanding by presenting situations and characters with which our own can be compared". [181] Children's books often present topics that children can relate to, such as love, empathy, family affection, and friendship.
The Childcraft series was originally created in 1934 by W. F. Quarrie & Company, then publishers of the World Book encyclopedia. The series' title was Childcraft – The How and Why Library. Childcraft was created as a sort of encyclopedia for young children. With simple texts and illustrations, the volumes were designed to make learning fun.
Beginner Books is the Random House imprint for young children ages 3–9, co-founded by Phyllis Cerf with Ted Geisel, more often known as Dr. Seuss, and his wife Helen Palmer Geisel. Their first book was Dr. Seuss's The Cat in the Hat (1957), whose title character appears in the brand's logo.
This is a list of classic children's books published no later than 2008 and still available in the English language. [1] [2] [3] Books specifically for children existed by the 17th century. Before that, books were written mainly for adults – although some later became popular with children.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.