When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    This particular use of the CRTP has been called "simulated dynamic binding" by some. [10] This pattern is used extensively in the Windows ATL and WTL libraries. To elaborate on the above example, consider a base class with no virtual functions. Whenever the base class calls another member function, it will always call its own base class functions.

  3. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  4. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    The book includes examples in C++ and Smalltalk. It has been influential to the field of software engineering and is regarded as an important source for object-oriented design theory and practice. More than 500,000 copies have been sold in English and in 13 other languages. [ 1 ]

  5. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  8. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...

  9. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...