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The phylactery, which can be of virtually any form (the default form is a metal box filled with rune-covered papers, but it usually appears as a valuable amulet or gemstone), will often be hidden in a secret place and protected by powerful spells, charms, monsters and/or other servants; the phylactery itself is usually of magical nature ...
details the Forgotten Realms setting and contains information on characters, locations and history, and sets specific rules: 320: 0-7869-1836-5: The Grand History of the Realms: Brian R. James, Ed Greenwood, George Krashos, Eric L. Boyd and Thomas Costa: September 2007 ― _ 978-0-7869-4731-7: Lords of Darkness: Jason Carl and Sean K. Reynolds ...
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Core D&D game supplement, providing campaign rules and details for player characters in Eberron using 4th Edition Dungeons & Dragons. It provides rules for 3 player races – Changelings, Kalashtar and Warforged; and a new class – the artificer. The book is designed to be useful for using the game mechanics outside of the world of Eberron. [1 ...
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Azalin's phylactery is an enormous golden dragon skull, which is almost immovably heavy. It also appears near indestructible. His dependence on it may be equal to or even less than most liches—some sources maintain that he will be instantly killed if it is destroyed, while others imply that he will survive as long as his physical body is not ...
The same year, a revised introductory Dungeons & Dragons set was released to introduce new players to the game. [3] This was the second revision to the D&D rules. [4] These guidelines allow a player to develop and play characters from levels 1 through 36, and includes a special section on skills. [1]