Search results
Results From The WOW.Com Content Network
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
The table below with available source code resulted not from official releases by companies or IP holders but from unclear release situations, like lost and found games, and leaks of unclear legality (e.g. by an individual developer on end-of-product-life) or undeleted content. [75]
Adempiere, a community maintained fork of Compiere 2.5.3b, due to disagreement with commercial and technical direction of Compiere Inc. Cdrkit, from Cdrtools due to perceived licensing issues. [4] [5] [6] LedgerSMB, from SQL-Ledger, due to disagreements over handling of security issues. MindTouch, a fork of MediaWiki.
David A. Wheeler notes [9] four possible outcomes of a fork, with examples: The death of the fork. This is by far the most common case. It is easy to declare a fork, but considerable effort to continue independent development and support. A re-merging of the fork (e.g., egcs becoming "blessed" as the new version of GNU Compiler Collection.)
The entire source code repository (source code and art assets) for the Ouya version was released under the GPL-3.0-only license on GitHub on February 4, 2021 to support the efforts for the preservation of Ouya games. [123] Supernova: 1987 2009 Text adventure: GPL-2.0-or-later: GPL-2.0-or-later: Apogee Software: Game source released on March 20 ...
EdgeHTML is a proprietary browser engine from Microsoft that was used in Microsoft Edge Legacy, which debuted in 2015 as part of Windows 10. EdgeHTML is a fork of the MSHTML (Trident) engine of Internet Explorer. [2] It is designed as a software component that enables developers easily to add web browsing functionality to other apps. [3]
XBMC4XBox's 10-foot user interface is designed for the living-room TV, and the large icons and text in the graphical user interface allows the user to easily manage most common digital music, video, image, podcasts, and playlists formats from a computer, optical disk, local network, and the internet using an Xbox's game-controller or the Xbox DVD-Kit remote control.
A resource fork is a fork of a file on Apple's classic Mac OS operating system that is used to store structured data. It is one of the two forks of a file, along with the data fork, which stores data that the operating system treats as unstructured. Resource fork capability has been carried over to the modern macOS for compatibility.