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  2. Chrono Trigger - Wikipedia

    en.wikipedia.org/wiki/Chrono_Trigger

    Chrono Trigger used a 32-megabit ROM cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu. [62]

  3. Chrono (series) - Wikipedia

    en.wikipedia.org/wiki/Chrono_(series)

    Chrono Trigger is a role-playing video game which was released on the Super Nintendo Entertainment System on March 11, 1995 in Japan and on August 22 in North America. The game's story follows a group of young adventurers led by Crono, who are accidentally transported through time and learn that the world will be destroyed in the distant future.

  4. Wikipedia : Featured article review/Chrono Trigger/archive2

    en.wikipedia.org/.../Chrono_Trigger/archive2

    Criterion 1c: I'm skeptical of the reliability of N-Sider, Setlist.fm, Squarebrain, The Gaming Vault, Game Watch, Android Police, Chgeeks, Game Tyrant, Gossip Gamers, Demiforce, Goo ゲーム, and Gameky. Some references appear to be misattributed to Chrono Compendium and Schmpulations.

  5. Remembering Chrono Trigger - AOL

    www.aol.com/news/2014-09-10-remembering-chrono...

    If you're a fan of the Final Fantasy franchise, it goes without saying that you're probably a Chrono Trigger fan. Released in 1995 for the NES, the Japanese role-playing game was developed by what ...

  6. Saved game - Wikipedia

    en.wikipedia.org/wiki/Saved_game

    A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to ...

  7. Masato Kato - Wikipedia

    en.wikipedia.org/wiki/Masato_Kato

    Kato stated that Chrono Cross development encountered difficulty in expanding the game world due to hardware limitations, and that they crammed as much data as they could onto the game disk. [2] Conversely, developing the multiple game endings was seen as easier, on par with Chrono Trigger as a bonus for players who finished the game. [2]

  8. Chrono Resurrection - Wikipedia

    en.wikipedia.org/wiki/Chrono_Resurrection

    Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed role-playing game Chrono Trigger for the Super Nintendo Entertainment System by the Japanese company Square .

  9. Xenogears - Wikipedia

    en.wikipedia.org/wiki/Xenogears

    Typical battles use the Active Time Battle (ATB) system. Once a character's ATB gauge fills, the player can input a battle command for that character. Battle in Xenogears is a variant of the Active Time Battle system found in games such as Chrono Trigger and the Final Fantasy series. [5]