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  2. uDraw GameTablet - Wikipedia

    en.wikipedia.org/wiki/UDraw_GameTablet

    The uDraw GameTablet was developed by THQ as a gaming accessory for the Wii.It was the first drawing device for the seventh generation consoles. [citation needed] After the release of Drawn to Life: The Next Chapter for the Nintendo Wii, THQ began development on the uDraw, then called the "Drawn To Life Pal" in reference to the Drawn to Life series. [3]

  3. Xbox 360 controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_controller

    The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  5. List of Xbox Wireless Controller special editions - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_Wireless...

    This is a list of all the special editions of the Xbox Wireless Controller, the primary controller of the Xbox One and Xbox Series X and Series S home video game consoles. Besides standard colors, "special" and "limited edition" Xbox Wireless Controllers have also been sold by Microsoft with special color and design schemes, sometimes tying ...

  6. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    A model–view–controller allows flexible structures in which the interface is independent of and indirectly linked to application functions, so the GUI can be customized easily. This allows users to select or design a different skin or theme at will, and eases the designer's work to change the interface as user needs evolve.

  7. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    XInput, [6] a legacy [7] API for "next generation" controllers, was introduced in December 2005 alongside the launch of the Xbox 360.This specification provided support for Xbox 360 controllers in Windows XP SP1 and subsequent operating systems, and is described by Microsoft as being easier to program for and requiring less setup than DirectInput.

  8. Fairchild Channel F - Wikipedia

    en.wikipedia.org/wiki/Fairchild_Channel_F

    The model 1 unit contained a small compartment for storing the controllers when moving it or when not in use. The System II featured detachable controllers with two holders at the back to wind the cable around and to store the controller in. Zircon later offered a special controller that featured an action button on the front of the joystick ...

  9. Xbox Adaptive Controller - Wikipedia

    en.wikipedia.org/wiki/Xbox_Adaptive_Controller

    The Xbox Adaptive Controller was announced in May 2018. [6] The controller was released with a retail price of US$99.99 on September 4, 2018. [7] [8] The co-creator of the XAC, Bryce Johnson, emphasized the importance of making the controller affordable: "We did a lot of homework around other assistive technologies and were upset by how much they could be ...