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Super Smash Flash is a series of fighting browser games published by McLeodGaming, led by Gregory McLeod under the alias Cleod9. It is based on the Super Smash Bros series. [2] The original Super Smash Flash is based specifically on Super Smash Bros. Melee. Its follow-up, also considered a reboot, is Super Smash Flash 2.
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Slob (sorted list of blobs) is a read-only, compressed data store with dictionary-like interface [92] AC ED: ’: 0 Serialized Java Data [93] 43 72 65 61 74 69 76 65 20 56 6F 69 63 65 20 46 69 6C 65 1A 1A 00: Creative Voice File 0 voc Creative Voice file: 2E 73 6E 64.snd: 0 au snd Au audio file format: DB 0A CE 00: 0
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Data East: Stack Columns — 1994 Sega: Stadium Cross — 1992 Sega: Stadium Hero — 1988 Data East: Sports: 2 Stakes Winner 2 — 1996 Saurus Sports: 2 NeoGeo Stakes Winner: GI Kinzen Seihae no Michi — 1995 Saurus Sports: 2 NeoGeo Star Audition — 1997 Namco: Star Blazer: Galaxy Ranger: 1993 Sega: Star Castle — 1980 Cinematronics ...
The biggest change is the game's resolution; the game is played with a resolution of 320×200 on AT/PC-compatible machines and, since the graphic data is ported straight from the arcade version, all of the characters appear large due to the narrow screen size.
Games in the Super Smash Bros. series have been played competitively since the early 2000s, but the inclusion of Super Smash Bros. Melee at the 2013 edition of Evolution Championship Series (EVO), a major multi-game tournament, was seen as a turning point; after EVO 2013, competitive Smash saw an increase in tournaments, media coverage, and attention from Nintendo. [6]
This is intended as a complete list of all official St.GIGA broadcasts transmitted between April 23, 1995 and June 30, 2000 via the BS network to be received and unscrambled by subscribers to Nintendo's Satellaview service. The list encompasses data broadcast from the period of partnership between St.GIGA and Nintendo (April 1995 - April 1999 ...