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  2. 52 pickup - Wikipedia

    en.wikipedia.org/wiki/52_pickup

    52 pickup or 52-card pickup is a prank which consists only of picking up a scattered deck of playing cards.It is typically played as a practical joke, where the "dealer" creates the false impression that a legitimate game will be played, then simply throws the entire deck (typically 52 cards but can be 53 or 54 if jokers are included) into the air so the cards land strewn on the floor and ...

  3. List of trick-taking games - Wikipedia

    en.wikipedia.org/wiki/List_of_trick-taking_games

    The trick-taking genre of card games is one of the most common varieties, found in every part of the world. The following is a list of trick-taking games by type of pack : 52-card French-suited pack

  4. Si Stebbins stack - Wikipedia

    en.wikipedia.org/wiki/Si_Stebbins_stack

    The value of a card selected from a deck in Si Stebbins order can be determined by the card immediately preceding or following it. In Card Tricks And The Way They Are Performed Stebbins instructs the performer to have a card selected and cut the cards above the selection to the bottom of the deck. Then, by looking at the bottom card, the ...

  5. Faro shuffle - Wikipedia

    en.wikipedia.org/wiki/Faro_shuffle

    A faro shuffle that leaves the original top card at the top and the original bottom card at the bottom is known as an out-shuffle, while one that moves the original top card to second and the original bottom card to second from the bottom is known as an in-shuffle. These names were coined by the magician and computer programmer Alex Elmsley. [6]

  6. Sergeant major (card game) - Wikipedia

    en.wikipedia.org/wiki/Sergeant_Major_(card_game)

    3-5-8, also known as sergeant major for its popularity among members of the Royal Air Force, is a trick-taking card game for 3 players, based on whist, using a standard 52 card deck. 3-5-8 may be played as a gambling game, and there are many variations with names like "8-5-3" and "9-5-2" played throughout the world.

  7. Two-ten-jack - Wikipedia

    en.wikipedia.org/wiki/Two-ten-jack

    Two players receive six cards each from a standard 52-card deck ranking A K Q J 10 9 8 7 6 5 4 3 2 and the remaining undealt cards are placed between the players to form the stock. Non-dealer leads the first trick and winner of each trick leads to the next. Players replenish their hands between tricks by each drawing a card from the stock with ...

  8. Femkort - Wikipedia

    en.wikipedia.org/wiki/Femkort

    There are two to ten players who receive five cards each from a standard 52-card pack and play for tricks. There are no trumps. Players must follow suit if they can and head the trick if able. The trick is taken by the highest card of the led suit and the winner of a trick leads to the next. Those who win any of the first four tricks play to ...

  9. Knock-out whist - Wikipedia

    en.wikipedia.org/wiki/Knock-out_whist

    In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads to the next and the dog re-enters the game properly in the next hand.