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  2. NASCAR Racing 3 - Wikipedia

    en.wikipedia.org/wiki/NASCAR_Racing_3

    NASCAR Racing 3 received favorable reviews according to the review aggregation website GameRankings. [4] According to Edge, the game sold at least 100,000 units in the US, but was beaten by NASCAR Racing 4 ' s 260,000 sales in the region. Total US sales of NASCAR Racing computer games released in the 2000s reached 900,000 units by August 2006. [15]

  3. NASCAR rules and regulations - Wikipedia

    en.wikipedia.org/wiki/NASCAR_rules_and_regulations

    NASCAR logo. The National Association for Stock Car Auto Racing (NASCAR) makes and enforces numerous rules and regulations that transcend all racing series.. NASCAR issues a different rule book for each racing series; however, rule books are published exclusively for NASCAR members and are not made available to the public. [1]

  4. Category:Racing simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Racing_simulators

    Download as PDF; Printable version; ... NASCAR Racing 3; NASCAR Racing 4; NASCAR Racing 1999 Edition; ... Code of Conduct; Developers; Statistics;

  5. List of NASCAR video games - Wikipedia

    en.wikipedia.org/wiki/List_of_NASCAR_video_games

    This game was based on the NASCAR Racing 3 engine; EA Sports' NASCAR Revolution (released between NASCAR 99, which came out in 1998, and NASCAR 2000, which came out in 1999); and NASCAR Rumble, an EA game incorporating some of the features of Nintendo's Mario Kart series, but with NASCAR car designs.

  6. Papyrus Design Group - Wikipedia

    en.wikipedia.org/wiki/Papyrus_Design_Group

    Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, Massachusetts, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique Grand Prix Legends.

  7. iRacing - Wikipedia

    en.wikipedia.org/wiki/IRacing

    iRacing began to be developed in 2004, when Dave Kaemmer, co-founder of the Papyrus Design Group, partnered with John W. Henry to create FIRST.net LLC, which then acquired the code to NASCAR Racing 2003 Season. Kaemmer then worked this source code into what would become iRacing, released four years later in 2008.

  8. NASCAR Racing 2003 Season - Wikipedia

    en.wikipedia.org/wiki/NASCAR_Racing_2003_Season

    NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus Design Group for Windows and Mac OS X.The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with NASCAR The ...

  9. NASCAR Racing 4 - Wikipedia

    en.wikipedia.org/wiki/NASCAR_Racing_4

    The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).