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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  4. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing is considered as a necessary milestone on the way to artificial general intelligence. [4] General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon, [5] or are ...

  5. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    The rating of best Go-playing programs on the KGS server since 2007. Since 2006, all the best programs use Monte Carlo tree search. [14]In 2006, inspired by its predecessors, [15] Rémi Coulom described the application of the Monte Carlo method to game-tree search and coined the name Monte Carlo tree search, [16] L. Kocsis and Cs.

  6. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    Computer Go is the field of artificial intelligence (AI) dedicated to creating a computer program that plays the traditional board game Go. The field is sharply divided into two eras. Before 2015, the programs of the era were weak.

  7. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]

  8. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

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  9. Arthur Samuel (computer scientist) - Wikipedia

    en.wikipedia.org/wiki/Arthur_Samuel_(computer...

    Arthur Lee Samuel (December 5, 1901 – July 29, 1990) [3] was an American pioneer in the field of computer gaming and artificial intelligence. [2] He popularized the term "machine learning" in 1959. [4]