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In some programming contexts, object lifetime coincides with the lifetime of a variable that represents the object. In other contexts – where the object is accessed by reference – object lifetime is not determined by the lifetime of a variable. For example, destruction of the variable may only destroy the reference; not the referenced object.
Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.
Since 7 October 2024, Python 3.13 is the latest stable release, and it and, for few more months, 3.12 are the only releases with active support including for bug fixes (as opposed to just for security) and Python 3.9, [55] is the oldest supported version of Python (albeit in the 'security support' phase), due to Python 3.8 reaching end-of-life.
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object.
The Zen of Python is a collection of 19 "guiding principles" for writing computer programs that influence the design of the Python programming language. [1] Python code that aligns with these principles is often referred to as "Pythonic". [2] Software engineer Tim Peters wrote this set of principles and posted it on the Python mailing list in ...
Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.