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The Fatal Fury series inspired a trilogy of animated productions produced by NAS with SNK, featuring character designs by Masami Ōbari. The first is a television special that aired in 1992 on Fuji TV titled Fatal Fury: Legend of the Hungry Wolf (Battle Fighters Garou Densetsu), which adapts the plot of the first game.
Fatal Fury 2, known as Garō Densetsu 2: Aratanaru Tatakai (餓狼伝説2 ~新たなる闘い~, Hungry Wolf Legend 2: The New Battle) in Japan, is a 1992 fighting video game developed by SNK as the sequel to Fatal Fury: King of Fighters (1991), and the second game in the Fatal Fury franchise.
Real Bout Fatal Fury [a] is a 1995 fighting game released by SNK for the Neo-Geo arcade and home platforms. It is the fourth mainline installment in the Fatal Fury series, following Fatal Fury 3: Road to the Final Victory. It the fifth game in the series overall, and the first game of the Real Bout sub-series.
The game was designed as an overhaul of the Fatal Fury series, as event planner Yasuyuki Oda found the franchise outdated when compared with SNK's IP The King of Fighters. In order to remake the series, new protagonist Rock Howard was created, serving as the basis for Terry's redesign and the rest of the 12 characters, two of which are also bosses.
Fatal Fury: King of Fighters, known as Garō Densetsu: Shukumei no Tatakai (餓狼伝説 ~宿命の闘い~, Hungry Wolf Legend: The Battle of Destiny) in Japan, is a 1991 head-to-head fighting game originally released by SNK for the Neo Geo arcade and home platforms. [5]