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  2. iRacing - Wikipedia

    en.wikipedia.org/wiki/IRacing

    The safety rating system in iRacing is a no-blame system for determining how "safe" a player is on the track by assigning "incident points" for events such as going off the track, losing control of the car, and contact with an object (usually a barrier or wall) or another car.

  3. Guidance, navigation, and control - Wikipedia

    en.wikipedia.org/wiki/Guidance,_navigation,_and...

    Guidance, navigation and control (abbreviated GNC, GN&C, or G&C) is a branch of engineering dealing with the design of systems to control the movement of vehicles, especially, automobiles, ships, aircraft, and spacecraft. In many cases these functions can be performed by trained humans.

  4. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    The current main developers of TORCS are Bernhard Wymann (project leader), Christos Dimitrakakis (simulation, sound, AI) and Andrew Sumner (graphics, tracks). Aside from bugfixes and maintenance of TORCS code, the next features planned include network multiplayer mode, improved physics engine, enhanced car interior detail, and replays.

  5. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  6. Racing setup - Wikipedia

    en.wikipedia.org/wiki/Racing_setup

    In motorsport, the racing setup, car setup or vehicle setup is the set of adjustments made to the vehicle in order to optimize its behaviour (performance, handling, reliability, etc.) for specific conditions. Vehicle setups are variable for a variety of reasons, ranging from weather, driver/rider preference and race track characteristics.

  7. eNASCAR - Wikipedia

    en.wikipedia.org/wiki/ENASCAR

    The series was founded in 2010, in a partnership with iRacing, with the first race taking place on February 9, 2010. [1] [2] The 2023 champion is Steven Wilson. [3]A regular season consists of 14 rounds, and one exhibition, that begins in mid-February, at Daytona International Speedway, and ends in August.

  8. eNASCAR Coca-Cola iRacing Series - Wikipedia

    en.wikipedia.org/wiki/ENASCAR_Coca-Cola_iRacing...

    The eNASCAR Coca-Cola iRacing Series (formerly PEAK Antifreeze iRacing Series and NASCAR iRacing World Championship) is the premiere esports league that is sanctioned by ENASCAR. [1] The league began in 2010 and is one of the longest-running, officially sanctioned, esports racing series.

  9. rFactor 2 - Wikipedia

    en.wikipedia.org/wiki/RFactor_2

    After the initial success of Sports Car GT (1999), Image Space Incorporated used its self-developed software engine Motor1 for several racing titles, including the Formula One simulators F1 2002 and F1 Challenge '99-'02. iMotor is an umbrella term that covers every component of the software engine, [15] including the graphics engine gMotor and the physics engine Motor.