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This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
Maxis' most successful series to date and one of the best-selling PC games of all time is The Sims (2000). [44] Maxis has developed seven expansion packs for the game, as well as an online spin-off titled The Sims Online. Maxis released The Sims 2 in 2004, a sequel title that features a full 3D environment, as opposed to the original's dimetric ...
SimMars – Was in development at Maxis around the same time as the release of The Sims. [1] A trailer for the game was included on the SimCity 3000 CD-ROM. From the trailer, the premise of the game seemed to be a human mission to the planet Mars, followed by a terraforming and colonization scenario, typical of the Maxis world-building game style
William Ralph Wright (born January 20, 1960) is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
Maxis Sim games are real-time strategy/simulation computer games created by Maxis and published by Electronic Arts, usually distinguished by the use of Sim in the title as a prefix (example: SimCity). However, neither of the two companies actually own the rights to the use of the word Sim.
SimAnt saw several re-releases on PC. An enhanced CD-ROM version from November 1993 featured Super VGA graphic, digital sound, 20 minutes of full-motion video, and an avatar named SimAntha to entertain and guide the player. [32] [33] The game was included on the SimClassics Volume 1 compilation in September 1994 alongside SimCity and SimLife. [34]
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SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown, it is targeted more towards children than the average player. SimPark attempts to show the importance of ecological balance. It could well be considered a 'lite' version of SimIsle.