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There are at least two ways of representing quaternions as matrices in such a way that quaternion addition and multiplication correspond to matrix addition and matrix multiplication. One is to use 2 × 2 complex matrices, and the other is to use 4 × 4 real matrices. In each case, the representation given is one of a family of linearly related ...
3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]
The two ordinal operations in classical quaternion notation were addition and subtraction or + and −. ... The tensor of a negative scalar is the absolute value of ...
A direct formula for the conversion from a quaternion to Euler angles in any of the 12 possible sequences exists. [2] For the rest of this section, the formula for the sequence Body 3-2-1 will be shown. If the quaternion is properly normalized, the Euler angles can be obtained from the quaternions via the relations:
Like rotation matrices, quaternions must sometimes be renormalized due to rounding errors, to make sure that they correspond to valid rotations. The computational cost of renormalizing a quaternion, however, is much less than for normalizing a 3 × 3 matrix. Quaternions also capture the spinorial character of rotations in three dimensions.
In mathematics, a quaternion algebra over a field F is a central simple algebra A over F [1] [2] that has dimension 4 over F.Every quaternion algebra becomes a matrix algebra by extending scalars (equivalently, tensoring with a field extension), i.e. for a suitable field extension K of F, is isomorphic to the 2 × 2 matrix algebra over K.
The axes of the original frame are denoted as x, y, z and the axes of the rotated frame as X, Y, Z.The geometrical definition (sometimes referred to as static) begins by defining the line of nodes (N) as the intersection of the planes xy and XY (it can also be defined as the common perpendicular to the axes z and Z and then written as the vector product N = z × Z).
This can be seen by comparing the basis to the quaternion basis, or from the above product which is identical to the quaternion product, except for a change of sign which relates to the negative products in the bivector scalar product A · B. Other quaternion properties can be similarly related to or derived from geometric algebra.