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Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
In the mid-1950s, when assembly language programming was the main way to program a computer, macro instruction features were developed to reduce source code (by generating multiple assembly statements from each macro instruction) and to enforce coding conventions (e.g. specifying input/output commands in standard ways). [31] A macro instruction ...
Other notable games include the Warcraft series, Age of Empires series, Dawn of War, Company of Heroes, Command and Conquer, and Dune II, essentially the first RTS game. Outside of PCs, very few strategy games are real-time. A few examples are Battle for Middle-earth II, Pikmin and Halo Wars.
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A macro virus can be spread through e-mail attachments, removable media, networks and the Internet, and is notoriously difficult to detect. [1] A common way for a macro virus to infect a computer is by replacing normal macros with a virus. The macro virus replaces regular commands with the same name and runs when the command is selected.
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions.
Warcraft II: Beyond the Dark Portal is an expansion pack for the real-time strategy video game Warcraft II: Tides of Darkness for MS-DOS, Microsoft Windows and Macintosh. It was developed by Blizzard Entertainment and Cyberlore Studios, [3] and published by Blizzard in North America and Europe in 1996.
It is not to be confused with macros, the mechanism often found in programming languages (like C or Scala) to express substitution rules for program pieces. Macroprogramming originated in the context of wireless sensor network programming [ 3 ] [ 4 ] [ 5 ] and found renewed interest in the context of the Internet of Things [ 6 ] and swarm ...