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  2. GameStop president: Microsoft and Sony see 'value' in ... - AOL

    www.aol.com/news/2013-05-22-gamestop-president...

    A hot topic that has caused many much confusion after today's Xbox One unveil was that of used games. According to a Wired report that went live shortly after the event ended, Xbox One will ...

  3. GameStop - Wikipedia

    en.wikipedia.org/wiki/GameStop

    GameStop acquired the remaining 50.1% of ownership in November 2013. GameStop tried to target areas for potential new Simply Mac locations in smaller markets that did not have an existing Apple Store within a reasonable driving distance. [42] [43] [44] In January 2017, GameStop closed many Simply Mac locations. The chain had as many as 70 ...

  4. Upgrade Xbox 360 games to Xbox One with bonus trade-in ... - AOL

    www.aol.com/news/2013-08-09-upgrade-xbox-360...

    To help promote the sales of both current- and next-gen games, GameStop is offering a new promotion that will give customers extra bonus credit when trading in Xbox 360 games for their Xbox One ...

  5. Not Even the Xbox One and PS4 Can Make GameStop a Winner - AOL

    www.aol.com/news/2013-11-21-gamestop-xbox-one-ps...

    AFP/Getty Images This should be a great time for GameStop (GME). This month's introduction of Sony's (SNE) PlayStation 4 and Microsoft's (MSFT) Xbox One should ring like dinner bells drawing ...

  6. List of backward-compatible games for Xbox One and Series X/S

    en.wikipedia.org/wiki/List_of_backward...

    At its launch in November 2013, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. [3] [4] Xbox Live director of programming Larry "Major Nelson" Hryb suggested users could use the HDMI-in port on the console to pass an Xbox 360 or any other device with HDMI output [5] through Xbox One.

  7. GameStop short squeeze - Wikipedia

    en.wikipedia.org/wiki/GameStop_short_squeeze

    A GameStop store in 2014. GameStop, an American chain of brick-and-mortar video game stores, had struggled in the years leading up to the short squeeze due to competition from digital distribution services, as well as the economic effects of the COVID-19 pandemic, which reduced the number of people who shopped in-person.