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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    This has the convenient implication for 2 × 2 and 3 × 3 rotation matrices that the trace reveals the angle of rotation, θ, in the two-dimensional space (or subspace). For a 2 × 2 matrix the trace is 2 cos θ, and for a 3 × 3 matrix it is 1 + 2 cos θ. In the three-dimensional case, the subspace consists of all vectors perpendicular to the ...

  3. Givens rotation - Wikipedia

    en.wikipedia.org/wiki/Givens_rotation

    two iterations of the Givens rotation (note that the Givens rotation algorithm used here differs slightly from above) yield an upper triangular matrix in order to compute the QR decomposition. In order to form the desired matrix, zeroing elements (2, 1) and (3, 2) is required; element (2, 1) is zeroed first, using a rotation matrix of:

  4. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation as two bilinear interpolations followed by a linear interpolation. Trilinear interpolation is a method of multivariate interpolation on a 3-dimensional regular grid . It approximates the value of a function at an intermediate point ( x , y , z ) {\displaystyle (x,y,z)} within the local axial rectangular prism linearly ...

  5. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Note that for 1-dimensional cubic convolution interpolation 4 sample points are required. For each inquiry two samples are located on its left and two samples on the right. These points are indexed from −1 to 2 in this text. The distance from the point indexed with 0 to the inquiry point is denoted by here.

  7. Bilinear map - Wikipedia

    en.wikipedia.org/wiki/Bilinear_map

    A bilinear map is a function: such that for all , the map (,) is a linear map from to , and for all , the map (,) is a linear map from to . In other words, when we hold the first entry of the bilinear map fixed while letting the second entry vary, the result is a linear operator, and similarly for when we hold the second entry fixed.

  8. Marching squares - Wikipedia

    en.wikipedia.org/wiki/Marching_squares

    In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical values). A similar method can be used to contour 2D triangle meshes. The contours can be of two kinds: Isolines – lines following a single data level, or isovalue.

  9. Multilinear map - Wikipedia

    en.wikipedia.org/wiki/Multilinear_map

    A multilinear map of one variable is a linear map, and of two variables is a bilinear map. More generally, for any nonnegative integer , a multilinear map of k variables is called a k-linear map. If the codomain of a multilinear map is the field of scalars, it is called a multilinear form.