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Parkour Everyday (simplified Chinese: 天天酷跑; pinyin: Tiāntiān Kùpǎo) is a 2013 Chinese endless running mobile video game released by Tencent. The game is the first mobile game that made a profit of CNY 100 million (US$16.27 million).
The word parkour derives from parcours du combattant (Obstacle course), the classic obstacle course method of military training proposed by Georges Hébert. [23] [24] [25] Raymond Belle used the term "les parcours" to encompass all of his training including climbing, jumping, running, balancing, and the other methods he undertook in his personal athletic advancement. [26]
The game is based on mechanisms such as parkour, hide and seek, and werewolf killing, and has developed multiple game modes. The game allows players to play online and sets up various interactive props. The game supports uploading user original content, which is widely regarded as one of the core gameplay aspects. [8] [9]
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A game that incorporates role-playing and massively multiplayer online game (MMO) elements. 3D Dota 2: Valve: 2013 Windows, macOS, Linux: MOBA: Free to play, with various cosmetic customization options available for purchase. Every single hero can be freely chosen in All-Pick mode. Players control different heroes in a 5 vs 5 battle to control ...
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This page was last edited on 2 November 2024, at 01:35 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
GameZone gave the game eight out of ten, saying, "Brink is a multiplayer game[,] plain and simple, and going about it solo completely defeats the purpose it was made for. Jump in, meet some people, and work hard to tear apart the mechanics and goals of the game. Brink offers an incredibly satisfying multiplayer experience. Playing any other way ...